@@ -1,4 +1,80 @@+! Building a home
 
+ 
+Your home is where your character goes when you disconnect. You can also teleport home with the @home command. When your character is first created, your home is the lobby. If you don't want to sleep in public you will have to find a new home. Here's how.
 
+ 
+First find a place to dig a new room. There are plenty of empty floors accessible from the elevator which is east and north of the lobby. Pick a random floor (currently 2-69 should work). I picked 56 for this example:
 
+ 
+<verbatim>
 
+You get off on the 56th floor
 
+You enter the room.
 
+56th floor
 
+You see nothing special.
 
+</verbatim>
 
+ 
+If you type "help @dig" you will see this:
 
+ 
+<verbatim>
 
+topic:  @dig
 
+Syntax: @dig <n|s|e|w|ne|se|nw|sw|u|d> to <room>
 
+ 
+ 
+ 
+This command is a very handy shortcut for "digging" a series of rooms.
 
+You supply the direction from the current room to the new room, and
 
+either the name of a new room to create, or a reference to an existing
 
+room.  This function then creates the new room (if needed), an exit
 
+from your current room to the new one, and a reciprocal exit from the
 
+new room back to the one you're in.  Each exit is given a full name
 
+and the standard one- or two-letter alias, and all objects are placed
 
+in the proper location.  This is the recommended method for adding
 
+rooms to a MOOP database.
 
+ 
+Examples:
 
+ 
+   @dig n to Balcony
 
+   @dig sw to #57
 
+</verbatim>
 
+ 
+From here if you go north you will go back to the elevator, so it makes sense to dig east or west to a room.
 
+ 
+ 
+<verbatim>
 
+>@dig e to 5601
 
+CreditError in line 25 of  <dig> : 100 credits needed for object creation.
 
+</verbatim>
 
+ 
+Oops! No credits. We will have to bum some off of someone else:
 
+ 
+<verbatim>
 
+>@page Lucifer with Hey, gimme some cash!
 
+Message sent.
 
+Lucifer gives you 1000 credits.
 
+</verbatim>
 
+ 
+Cool, now we can try again:
 
+ 
+<verbatim>
 
+>@dig e to 5601
 
+5601 created as object #422 and moved to #12 (Universe)
 
+Exit east created in 56th floor as object #423
 
+Exit west created in 5601 as object #424
 
+</verbatim>
 
+ 
+<verbatim>
 
+>e
 
+You go east.
 
+You enter the room.
 
+5601
 
+You see nothing special.
 
+</verbatim>
 
+ 
+ 
+ 
+----
 
+ 
+! userlist
 
+ 
 I added a new command: "userlist". It is like "who" but gives information on all users, not just the ones logged in at the time. 
  
 <verbatim> 
 userlist