There are a few things here that must at this point be clarified
First -- Graphic design is often confused with illustration. I
suspect that is part of what has happened here. Graphic design is
generally commissioned by another party, person or business. Any one
(or a series/set/system) of these would be concidered "graphic design"
-- packaging, posters, books, booklets, brochures, corporate identity
systems, web site. This is by no means an all inclusive list but I
hope that you get the idea.
Secondly -- and probably more importantly, CLARIFICATION -- my thesis
is that graphic design is always at least part of the sticky outter
casing and *sometimes* part of the memetic code itself. The sticky
protein shell of a virus is how it attatches itself to a cell. This
shell, in the case of a biological virus, is not a part of the genetic
code within. In the case of a mind-virus the sticky casing (graphic
design) is most effective if it actually incorporates some of the
memetic code. Examples are the best way I can think of to clarify what
I mean by this --
1) The exterior of a book, magazine, booklet or brochure is so
interesting in appearance that you pick it up off the store shelf and
thumb through it, reading bits and pieces, possibly infecting yourself
with memes contained in it. The most effective design would tie the
cover design into the subject matter contained on the inside -- thus
the design becomes part of the code infecting your mind.
2) The interior layout/design of a book, magazine, booklet or brochure
is done so well that simply thumbing through it provides a great deal
of pleasure. You end up reading and possibly becoming infected with
some of the memes contained therein. This design also in its most
effective form would somehow be realated to the subject matter and
thus become part of the viral code (memes).
3) A poster, regarding some subject which you might normally not be
interested, draws your attention simply by its aesthetic appeal. You
are drawn in and spend a few minutes looking at it, maybe even reading
it -- possibly becoming infected.
4) A good logo is one that (a) catches peoples attention, (b) sticks
in their minds, and (c) is somehow reflective of what the company it
represents does or stands for. Notice here how a, b, and c related to
the descritions in each of the previous examples.
5) Almost all other graphic design such as packaging, corporate
identity, etc. would work by the same basic principles as 1, 2, 3, and
4.
Not all graphic design is actually part of the memetic code contained
within the product. Sometimes design may simply be slick, flashy, or
trendy and be completely unrelated to the contents. This is not "good
design"!
I hope that this helps clarify things a bit (and not just confuse them
more).
Gary D.
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