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  Script kiddies, DoS attacks, puzzles and AI
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   Author  Topic: Script kiddies, DoS attacks, puzzles and AI  (Read 369 times)
rhinoceros
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Script kiddies, DoS attacks, puzzles and AI
« on: 2003-05-14 08:24:47 »
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[rhinoceros]
Just a thought. This article which appeared in New Scientist could have an interesting implication. The security measures proposed could motivate hackers to work on a versatile problem solving approach.


http://www.newscientist.com/news/news.jsp?id=ns99993729

Puzzles could block mass computer attacks
NewScientist, 14 May 03
 
Setting computers a puzzle could thwart a type of mass computer attack increasingly being used to target websites, say US computer researchers.

Distributed denial of service (DDoS) attacks involve bombarding a web server with a flood of faked requests. This can prevent legitimate requests reaching a site and may crash the site's server. The attack is co-ordinated from thousands of previously hacked computers making very hard to identify and block the source of an assault.

DDoS attacks have become a popular method of online protest. The Arabic news organisation Al Jazeera saw its web site brought down after it broadcast and posted online images of US prisoners of war during the conflict in Iraq.

But forcing computers to solve a puzzle in return for access to a web site could provide a solution, says XiaoFeng Wang at Carnegie Mellon University in the US. At the IEEE Symposium on Security and Privacy on Monday, Wang presented research showing that this technique can control the number of requests a machine is able send to a site.

This is because the more requests a computer sends, the more time-consuming puzzles it has to solve, creating a self-limiting feedback loop. Wang also suggests that the more bandwidth a computer is requesting, the more difficult a puzzle it should be required to solve.

<snip>

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